Girls In Tech

An organization focused on women's innovative and entrepreneurial achievements in technology

  • About Us
  • GIT Mentorship
  • GIT Spotlight
  • GIT University
  • Join Us
  • Press
  • Sponsors
Home » Archives for Disney

At Inside Social Apps All Eyes Are on Monetization

February 9th, 2012
All Chapters, Events, Girls In Tech, San Francisco
profile picture

Girls in Tech

Today kicked off the third annual Inside Social Apps summit put on by Justin Smith and team at The Inside Network.  With a turnout of over 1,000 attendees it was clear that the games industry is getting hotter by the day as it continues to propel growth in the tech sector, above and beyond the two most hyped IPOs in recent history — Facebook and Zynga.  Whether the panel topic was which platforms hold the most opportunity in 2012 or mobile game marketing and distribution, the focus always came back to monetization.  While games historically has been very male dominated, the new crop of social casual games that are popular on mobile phones and Facebook are mostly played by females.  Not only are females out-playing men, women are increasingly running game companies and covering the games space. This was represented at ISA, where there were women on four of the five panels.

In the first panel of the day on the topic of promising platforms, Kevin Chou, CEO of Kabam, and John Spinale, SVP of Social Games at Disney both agreed that Google is very serious about gaming.  They  pointed to the massive user base and engagement that come from Google’s properties.  Kevin went one step further and surprised the audience by announcing that the large majority of Kabam’s new users are not from Facebook.  Instead, as Facebook user acquisition has become increasingly expensive, most game developers are scrambling for more cost-effective channels.  Kabam has turned to G+, Yahoo and other social networks across the globe.

In the panel on Cutting Edge Social Game Product Development, Bill Jackson, creative director at Zynga Dallas, embraced the combination of design and metrics, while Sebastian Knutsson, Chief Creative Officer of King.com spoke to the importance of having connected games that are cross-platform. Things got really interesting when the topic of cloning arose.  With Apple pulling games from the app store for cloning, and the recent controversy around the astounding similarity of games from Nimblebit/Zynga and Spry Fox/6Waves Lolapps, there was a great deal of interest in the topic.  Brenda Garno Brathwaite, COO of Loot Drop did not disappoint.  She noted that cloning hurts innovation for all of us.  To the cloners out there she said, “Congratulations.  You are empty of inspiration.  You belong in the subset of human being in a special area of hell.”  She advised game developers to be phenomenally protective of their ideas since game rules are not outright protectable.

Next up, Justin Smith spoke with Carl SjoGreen, Director of Product Management at Facebook.  Carl drove home the value of bookmarks, both in the browser and on Facebook, as a way to re-engage with visitors after the initial game installation. Carl noted that half of Facebook’s 845 million users are accessing the social network from mobile phones.  When asked about the value prop of HTML5 to game developers, Carl replied that it depends on the app.  His big picture view is that social applications are inherently cross-platform, because at the end of the day the fundamental value is being able to play with friends.

Lisa Marino, CEO of RockYou and Will Harbin, CEO of Kixeye were the most vocal panelists on the topic of “Monetizing Social Games on Facebook.”  Lisa kicked things off by saying, “Let’s face it, we are a media company.”  Will rebutted with “We are not a media company.  We are a game company.  99 times out of 100 our revenue is through a transaction.”  Then, he provided the choice quote of the day, “We monetize revenge.”  For Kixeye, monetization is inherent in the game play, not in ads.  When the panelists were asked about their thoughts on advertising competitors’ games in their own games, Lisa’s response was “Absolutely.  We want to monetize people who are not paying in our games.”

Day one of Inside Social Apps saw a strong turn-out and lively panels.  While the industry as a whole grows, there is increasing friction in the space as it gets more difficult to acquire players and make hit games in an over-saturated market that is driven to some degree by cloning.  Last year new game studios popped up with regularity and funding was easier to attain.  More recently, studios that have not produced a hit within their first or second game launch are shutting down, and VCs are looking beyond studios with hit-driven businesses, and instead are eyeing businesses like platform plays. It will be interesting to hear more about the funding climate in ISA’s day two VC panel.

Share:
  • Print
  • Digg
  • StumbleUpon
  • del.icio.us
  • Facebook
  • Yahoo! Buzz
  • Twitter
  • Google Bookmarks
  • email
  • Google Buzz
  • HackerNews
  • LinkedIn
  • Posterous
  • RSS
  • Tumblr
  • Reddit

Tags: apps, cross-platform, Disney, Faecbook, G+, Games, Google, HTML5, Kabam, Kevin Chou, KIXEYE, Lisa Marino, Loot Drop, RockYou, Tina Tran, Will Harbin
Posted in All Chapters, Events, Girls In Tech, San Francisco | 1 Comment »

As Hollywood Adjusts to the Web, Content is Still King

April 8th, 2009
Los Angeles
profile picture

Girls in Tech

Well, as more grim Economic data appears with rising unemployment rates, furor over bailout funds, increasing jobless claims and more, it looks as though Hollywood is still providing the best escape for Americans who are looking to forget their problems by heading to the multiplexes.  Audiences are crowding theaters for films that provide easy laughs such as “Paul Blart: Mall Cop,” which has sold over $163 in worldwide ticket sales or action-packed fare such as “Fast and the Furious,” which broke box office records for Universal Pictures this past weekend with a $72.5 million opening.

Hollywood did grow the most during the Great Depression of the 1930’s where audiences went to escape their everyday worries.  But we’re in a different time now as audiences now have interactive Entertainment from Rock Band/Guitar Hero, social networking sites, and youtube to satisfy their Entertainment needs.  Though all the Big Networks have added full episodes of their popular shows to their websites, one particular website, Hulu.com, has been growing steadily in viewership and even using TV advertising as a way of saying, “We’re taking over.”
hulu

Though Ad revenues are down and cost-cutting is the new reality, everyone is still looking to see where all the eyeballs are headed.  Paid Content recently reported that Hulu and Disney are in negotiations to sign on as a partner along with NBC Universal and News Corp. And the truth of the matter is that eyeballs and thus traffic will go where there is quality content. 

But in terms of finding the perfect Hollywood revenue model for the Internet, no one knows the answer yet, so what happens next?  You try new things.  Enter “Section 8, “ a new made-for-Internet series that Paramount Digital Entertainment and Gaumont are making, which will premiere on Myspace.  The show will have an interactive element and viewers will be able to vote on the outcome of the series.

For right now here in Hollywood, no one has the answer yet on how to game the Internet.  But one thing is more certain than not, just like in the classic film, “Field of Dreams,” if you build it, they will come.  If you create a site that has the content that your audience values, you will have a loyal following.

Share:
  • Print
  • Digg
  • StumbleUpon
  • del.icio.us
  • Facebook
  • Yahoo! Buzz
  • Twitter
  • Google Bookmarks
  • email
  • Google Buzz
  • HackerNews
  • LinkedIn
  • Posterous
  • RSS
  • Tumblr
  • Reddit

Tags: Box Office, Disney, Hollywood, hulu, Internet, Section 8, web
Posted in Los Angeles | No Comments »

  • Events Calendar

    May 2013
    M T W T F S S
    « Apr    
     12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
  • Recent Jobs

    View All Jobs Post a Job

    Systems Administrator/DevOps Engineer

    Dena, San Francisco, CA

    Node.js Server Engineer

    Dena, San Francisco, CA

    Senior Platform Server Engineer, Mobage

    Dena, San Francisco, CA

    Software Engineer, Client (Games)

    Dena, San Francisco, CA

    Senior Software Engineer (s), Game Server

    Dena, San Francisco, CA

    iOS Client Software Engineer, Mobage

    Dena, San Francisco, CA

    Game Client Engineer, ngCore

    Dena, San Francisco, CA

  • Search

  • Facebook

  • Archives

  • Tag Cloud

    24notion Adriana Gascoigne apps Christine Oneto Developers entrepreneurs entrepreneurship event facebook fashion gaming Geeks on a Plane girls in tech GIT gitm gitpdx Google innovation iphone ivo Ivo Lukas laurel kaufman Los Angeles marketing mentorship mobile mssonicflare networking open source oregon Portland San Francisco Silicon Valley social media social networking sxsw tech technology Terra Khachooni Tina Tran twitter women women in business women in tech women in technology
  • lll

Privacy · Login
Blog Posts - RSS and Blog Comments - RSS